**Note**
The Skill Builds that will be posted here are made by yours truly and designed based from experience.
DO NOT COPY the build BLINDLY. It was created solely for reference
[ Alternative Build ]
It was actually my 3rd revised build for 80_cap, I’m planning to have it applied but… somehow.. I’m having another style at the back of my mind and feel like this is good but i don’t think it would suit me.. So.. in the end, i arrive in the thought that this might help those who are starting to be familiar with Inquisitors or .. new to Inquisitor class.. let me explain how so….
So, why did I say it’s a good build for fresh Inquisitors? I’ll be talking about the features of the build, we’ll start with:
[ Cleric branch ]
MP Passives:
– ‘Most’, if not all, Priests have high MP amount or pool since our primary stat is [INT] and with that we are stacking MP pts indirectly which gives us a lot of MP to burn during nests not to mention the higher our armor’s enhancement is, our MP increases along as well because of the enhancement bonus. but that’s the basic, right?
– ‘Most’, if not all, Priests have high MP amount or pool since our primary stat is [INT] and with that we are stacking MP pts indirectly which gives us a lot of MP to burn during nests not to mention the higher our armor’s enhancement is, our MP increases along as well because of the enhancement bonus. but that’s the basic, right?
What I’m trying to say is that… you have the option to relocate the SP of your MP passives to another skill that you prefer which CANNOT be obtained from items alone.. or let’s just say.. gears …
**Note:**
To those who are in need of MP, you may do the following options if you want to have:
**Note:**
To those who are in need of MP, you may do the following options if you want to have:
A. MP Mastery Lv.1 & Mind Conquer Lv.2
– Remove [Avenging Wave] to free up 3 SPs
– Remove [Avenging Wave] to free up 3 SPs
B. MP Mastery Lv.1 & Mind Conquer Lv.1
– Remove [First Aid] and lower down [Heaven’s judgment] to free up 2 SPs
– Remove [First Aid] and lower down [Heaven’s judgment] to free up 2 SPs
for more options, feel free to ask me
That’s all for the Cleric branch, so… moving forward, let’s talk about..
[ Priest Branch ]
There are a lot of things we can talk about here with regards to different variations of skill build, but let’s focus on what’s being shown at the moment… and I’ll only be covering the notable skills..
Chain Lightning
Recommended level: Lv. 16 or Lv.17
Recommended level: Lv. 16 or Lv.17
Yes, ‘most’ skills reaches their damage peak on Lv.6/11/16/21 etc… however, as I usually mentioned from my previous guides, Chain Lightning is different… aside from damage peak, you may also want to consider the ‘Jump’ of the lightning.
I made it Lv.17 for the additional jump for mobby areas, since there are nests with mobby stages (i.e.: PKN, TKN, and GN, etc..) … so.. basically, it’s up to you to decide.
Detonate
Recommended Level: Lv.1 or 0
There were some players that consider this skill to be in their skill rotation, regardless if they are in a party or not. For what reason? it’s the only burst damage skill we Inquisitors have! -and it honors the debuffs as well …
Recommended Level: Lv.1 or 0
There were some players that consider this skill to be in their skill rotation, regardless if they are in a party or not. For what reason? it’s the only burst damage skill we Inquisitors have! -and it honors the debuffs as well …
HOWEVER – the ugly truth about this .. is… it neutralizes the target, which means.. all electrocution debuff/layers on the target will be reduced to 0%.. so.. it’s a conditional skill (in a sense that the target should be electrified first) and at the same time.. a ‘washer’ skill. which reduces the (light) party’s damage output.
So I left it at Lv.1 for utility/cancellation purposes (coupled with its EX for faster casting) just like the one from Arendel Ordeal Nest – Lycan Stage
Grand Cross
Recommended Level: Max as possible
hmm.. should I still explain why? well.. the explanation goes from here:
Recommended Level: Max as possible
hmm.. should I still explain why? well.. the explanation goes from here:
http://www.freedomplays.com/dragon-nest-xaldin-inquisitor-guide/6/
want to drop it? welp, all I can say is that you’re as good as 60_cap Priest >_<
Avenging Wave
Recommended Level: Lv.1 or 0
I’ve been seeing some players having trouble with the high Paralyze/Stun of the mobs starting from Anu Arendel dungeons and flinch/stagger effects from nest bosses just like in GN’s poison stage and Ignacio’s stage… all i can say is.. this skill helps you to recover quickly or get on your feet as soon as possible coupled with a split second iframe – as long as you won’t fall to the ground or else the skill won’t be activated.
Avenging Wave
Recommended Level: Lv.1 or 0
I’ve been seeing some players having trouble with the high Paralyze/Stun of the mobs starting from Anu Arendel dungeons and flinch/stagger effects from nest bosses just like in GN’s poison stage and Ignacio’s stage… all i can say is.. this skill helps you to recover quickly or get on your feet as soon as possible coupled with a split second iframe – as long as you won’t fall to the ground or else the skill won’t be activated.
what I’m trying to say is that.. it’s an escape mechanism or to repel some targets. that’s all~ XD
First Aid
Recommended Level: Lv.1 or 0
Inquisitors can have utmost 2 Active Healing Skills.. which is most of the times used and/or spared for party members to support… so adding First Aid means that you’ll have a self-recovery along with +10% additional Mdef/Pdef buff that lasts for 10 seconds.
First Aid
Recommended Level: Lv.1 or 0
Inquisitors can have utmost 2 Active Healing Skills.. which is most of the times used and/or spared for party members to support… so adding First Aid means that you’ll have a self-recovery along with +10% additional Mdef/Pdef buff that lasts for 10 seconds.
the only downside is.. it will activate on a certain rate once you’re hit.. so you might think that it’s kinda redundant, right? but hey~ the heal amount is dependent from your M.atk value and the damage you will receive depends on how high is your Pdef/Mdef is.. so… it’s still up to you if you want to take it… it saved my butt for several times in GN before.. i must say… it’s a good supportive skill especially when you’re new and/or exploring the nests
The 3 Blessings
Recommended level:
Striking – Max
Protection Shell – personal preference -> Max
Blessing of Light – Max
Who doesn’t love buffs?
it’s a good thing that in 80_Cap, we have enough SPs to max our 3 blessings w/o sacrificing any skills which will lower down our damage output … sooo… TAKE IT ! max them all~!
Recommended level:
Striking – Max
Protection Shell – personal preference -> Max
Blessing of Light – Max
Who doesn’t love buffs?
it’s a good thing that in 80_Cap, we have enough SPs to max our 3 blessings w/o sacrificing any skills which will lower down our damage output … sooo… TAKE IT ! max them all~!
Healing Relic
Recommended Level: As high as possible
well… ? you’re a priest first and foremost before you became an Inquisitor… any complains?
Recommended Level: As high as possible
well… ? you’re a priest first and foremost before you became an Inquisitor… any complains?
Miracle Relic
Recommended Level: Lv.1
just leave it at Lv.1, it’s taken for its buff (damage reduction and cure) not for damage
Recommended Level: Lv.1
just leave it at Lv.1, it’s taken for its buff (damage reduction and cure) not for damage
Heavenly Judgment
Recommended level: Lv.1 – 2
In this build, it was left at Lv.2 to act as additional damaging skill whenever the player wishes to do so..
Recommended level: Lv.1 – 2
In this build, it was left at Lv.2 to act as additional damaging skill whenever the player wishes to do so..
Shock Transition
Recommended Level: Varies
I kept it at Level 1 since mostly, I’m just doing Nests instead of normal dungeons
For reasons, you may read it here: http://www.freedomplays.com/dragon-nest-xaldin-inquisitor-guide/3/
Recommended Level: Varies
I kept it at Level 1 since mostly, I’m just doing Nests instead of normal dungeons
For reasons, you may read it here: http://www.freedomplays.com/dragon-nest-xaldin-inquisitor-guide/3/
Consecration
Recommended Level: Max!
Along with its EX Version, it became more fantastic! that would be all, thanks XD
lol kidding~ the damage output of this skill was greatly improved! credits to its EX Version
Recommended Level: Max!
Along with its EX Version, it became more fantastic! that would be all, thanks XD
lol kidding~ the damage output of this skill was greatly improved! credits to its EX Version




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