ACADEMIC SKILL TREE
Triple Shot- Leave it to level 1. It has a 5 seconds cooldown which can often be spam. However, I suggest that you leave it at 1 as in terms of PVP, this skill may put you in bad position. When this skill is used, your character will be stuck in a shooting animation for at least over a second with no way to move or cancel the casting of the skill. So in the end, it’s better to use this skill wisely than to spam it madly.
Air Shot – Leave it at level 1. This skill is amazing in PVP. In times when you need extra time for your opponent to be on his back, then this is the skill you want to use. We all know that Engineer are gifted with skills to lock down (such as gravity grenade) enemies before deploying their towers and ducks. But the fact is, every character in the game has their own dodge skill which they can use to escape. That is why you need Air Shot as your extra lock down skill.
Napalm Bomb – Leave it to level 1. This skill is a bit tricky to use. You’ll need to aim on the feet of the enemy to trigger the splash damage. The initial damage hasn’t got that decent fire power so that’s why you need the splash damage. However, it doesn’t do a whole lot of damage (neither initial and splash damage) and the worst part is, it’s really hard to aim.
Stun Grenade – Max this skill. The stun chance increases as it levels up (stun chance is 70% when maxed) and most importantly, the damage increment has become very significant.
Wax – One of the must have skill of an Academic. Max this skill. You must have the 50% speedbuff and the 30% slip chance in PVE and 27% in PVP.
Bonus Tip:
- Use Wax and make duck step on it. That’s the trick in helping them move a bit faster. Can also be used for Alfredo.
- Force Out – Don’t spend SP on this skill. The range of this skill is very short and it’s hard to aim. Plus, you don’t want this skill as a Gearmaster as it’s a magical skill (uses magic attack power).
- Summon Alfredo – Max this skill to increase Alfredo’s survivability in the field
- Alfredo Recall – Don’t forget to get this skill. Sometimes, Alfredo will go to places you don’t want him to and worst, he will be stuck into that certain location. That is why, you’ll need this skill to teleport him immediately in front of you. Also, recalling Alfredo can be a great PVP tactic. For example, when your enemy is in front of you and, Alfredo has casted his Hurricane, then you can recall him in front of you to continue his psycho whirlwind-ing on the enemy in front of you.
- Bubble Bubble – Cannot disable boss as usual, add 1 level if you are into PVP for 2 seconds bind.
- Aerial Evasion – Max this skill for higher survivability. Has 18 second cooldown
- Dodge – This skill must also be max. Gearmaster rely much on his evasion skill and there’s no way you can survive without this one.
- Air Bomb – Level up to 1. It allows you to leap a little higher above the ground and, it can knock back opponents when it hit.
- Circle Bomb – Max this skill. It’s your only way to get up immediately after hitting the ground.
- Physical Mastery – Max this skill. This is where you put your spare SP to increase your Health Points.
- Mental Mastery – Max this skill. This is where you put your spare SP to increase your Mana Points.
- Mind Conquer – Max this skill. This is where you put your spare SP to increase your Mana Regeneration Rate.
- Auto Dispenser – OMG just get this skill. Cost no SP. Summons an automatic Vending Machine which springs out buff items every 5 seconds.
ENGINEER SKILL TREE
Ping Pong Bomb – I’m thinking of maxing out this skill to level 19 but this skill is not Gearmaster’s EX skill. So instead of spending the SP on this skill, I spend it on GM’s EX skill such as Mecha Bomb. So just level this skill up to 16. It’s a very great and fun skill to use. It has a fast animation, extremely fast projectile speed, low cooldown and has good damage which makes it an amazing skill overall. This skill can hit multiple target for 8 times in PVE/5 times in pvp and the good part is, it can bounce to the same target several times for massive damage.Damage increases each bounce by 16% in pve and 8% in pvp thus, the last target will suffer the greatest additional damage.
Bonus Tip for Ping Pong Bomb:
But wait! That’s not all. When your PVP-ing with Priest, Force User or fellow Engineers, you can take advantage of the uniqueness of this skill as it can bounce to relics, towers, force mirror and mushrooms (skill plate from bishop nest). This will leave those character behind or close to the relics vulnerable to the bouncing ball.
Mine Thrower – Leave this skill at prerequisite which is 1. This skill may look amazing at first glance as it will literally rain bombs to the enemy when casted. However, when you had actually used it, you’ll come to a realization that it’s best to leave this skill at prerequisite.T he reality is, it’s really hard to aim this skill to the opponent and also, when it’s obstructed by a terrain such as slopes, there will be no bombs raining over the enemies. And lastly, this skill does very small damage to single targets such as players.
Biochemical Missile – Leave this skill at level 1 for 30% critical resistance debuff and a 15% all resistance debuff to all enemies that has been hit by this skill for over 20 seconds. It has good damage if u max this skill but, the cooldown is 40 sec, which i suggest that, better spend the points to other skills than maxing this skill.
Rocket Jump – Put 1 skill point for mobility. It’s a good skill for kitting to long distance and even chasing enemies. This skill is more like the Chain Tumble of Acrobat and actually does a decent damage to targets you have flinched with this skill.
How to use: To successfully hit a target with the skill’s damage, you must make sure that you’ll Rocket Jump to the enemy, flinching them and applying the damage.
Gravity Grenade – Put 1 SP on this skill. One of the best “locking” and crowd-controlling skill of an Engineer. It’s more like the “mini” Black Hole of Force User, which can actually suck opponents in a certain location and, it can dish out awesome damage as well. On top of that, it has a fast animation speed and fast cooldown which makes it highly spammable also.
Alfredo Stomp – Put 1 SP on this skill. . This skill has a very decent AOE damage and has a fast cooldown But the most interesting part of this skill is, it can actually provoke enemies that has been hit for more than 5 seconds.
How to use: Personally, I love to autocast this skill in PVE. What I do is, after summoning Alfredo, I will activate this skill so that Alfredo can cast it anytime it’s available. While in PVP, I use this in times where I’m extremely in danger of being combo-ed. What I do is, when an enemy is in close range and I feel like his just waiting for the right moment to initiate a chain combo, I then recall Alfredo in front of me and then cast Stomp so that the enemy will stagger and I get the chance to counter-attack.
Alfredo Berserker- Put 1 SP on this skill. With this skill, Alfredo will be boosted with a speed buff (action speed and movement speed), additional damage and reduce damage.
Damage Transition – Max this skill for damage absorbance rate 60% for 36 sec (30% and 18 sec for PVP) which is very useful in both pve and pvp.
Alfredo Hurricane – Just put 1 SP for this skill. A bad-ass skill that you must have. I mean, who can resist seeing a big bad robot go pysho, and swinging both his arms rapidly in mach speed?!
Gatling Gun Tower – Put 1 point for prerequisite. Really really low range T_T
Cannon Tower – Put 1 point for this skill As a Gear Master, this tower totally become useless. We will be using Chainsaw Tower more than this tower. The ideal 3 towers on field will be 2 Chainsaw Tower with 1 Ice Pump Tower. This tower only be use to fill the CD cap of Ice Pump Tower.
Ice Pump Tower – Max this skill. It can do insane damage at max level and can significantly slow enemies that where hit by those ice shards falling from the sky.
Mecha Duck – Level it to 6 to get the Ex version of this skill. With this skill, you can summon those mischievous ducks of yours to do your bidding. Most people just use this skill for the sake of just summoning ducks which is really a wrong thing to do. This skill can deal a decent damage when the projectile (yellow ball which I call “duck egg”) hits the enemy. In addition to that, if you aim for your target, there will be a high chance that you can make Mecha Shock and Siren hit the enemy.
How to use: The aiming on the shot itself is a bit weird. You need to aim a bit to the left of your target if you’re shooting for a longer distance as the shot comes out a bit to the right of the crosshair. Also, if you want to shoot it to longer distances, I suggest that you aim high, and lob the shot.
Mecha Shock -Level this skill up to 6 for 20% chance to electrocute an enemy for 6 seconds(only 3 seconds if not level 6).
Mecha Siren -Put 1 SP on this skill. You only need the silence of this skill, it’s best that you put the SP meant to level up this skill for those skills who can do damage.
Mecha Bomber – Put 11 SP for this skill. Orders your ducks to trace the nearest enemy before launching a self-destruct attack on them dealing high amount of damage and reduces opponent’s damage by 33% for 12 sec. Very useful in PVE and PVP.
Sky Line – Max this skill. This skill does tremendous amount of damage to enemy when it hits. The only problem is, figuring a way to make it hit as it has slow casting speed and a short range.
How to use: Lock down your opponent first using Stun Grenade, Gravity Grenade or Bubble Bubble before casting this skill in PVP.
Demolition – A good skill in terms of PVE but a total bummer in PVP. The damage is good but the fact is, while you put holes on the body of the opponent in front of you, you’ll be leaving your back and side open as you’ll be stuck for about 7.5 seconds while using this skill to its full potential.
GEARMASTER SKILL TREE
Chainsaw Tower – Max this skill to level 9. Chainsaw Tower has a very high burst damage and very short cooldown that you can actually put two at once. In addition to that, the saw(s) pierces bunched targets creating multiple hits.
Big Mecha Bomber – Max this skill to level 7. This is the other reason why I’ve decided to become a Gearmaster. I mean, who doesn’t love pounding squishy players which HP is almost half with just one big BOOOM! A very good PVP and PVE skill as the damage is insanely great.
Mecha Duck Ex –You can’t get this skill unless you level up Mecha Duck to level 6. Reinforces skill to increase shell’s(duck egg) attack power, HP ratio, summoned time and long distance attack
Mecha Shock Ex – Get this skill. The increase in AOE and damage, and as well as the provoke ability of duck (in PVE) will be a big help to you.
Mecha Siren Ex – Get this skill also. Increases the AOE of the skill and the damage. But the best part is, when the duck cast Mecha Siren, they will have an increase in movement speed for a couple of seconds which is very useful in PVP.
Mecha Bomber Ex – An increase in damage and as well as AOE for Mecha Bomber will be a big help to you. Plus the time taken for the ducks to explode is shortened, and the number of explosive attacks is increased to 3. The area will continuously enlarged for every explosion.
Gear Second – Get this skill. This passive will increase your attack power when you summoned any kind of tower.
HERALDRY SKILL PLATES
CHAINSAW TOWER – Cooldown reduction -12%
ICE PUMP TOWER – Cooldown reduction -12%
DODGE – Cooldown reduction -12%
PINGPONG BOMB – damage increase 20%

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Thk Buat Semua sobat di game dan di guild FastMasTer server Althea yang selalu memberikan suportnya agar saya selalu tetap bisa memberikan inspirasi di game ini
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